Wednesday, October 19, 2011
So, I Played Arkham City Last Night
The game looks gorgeous. I was a little worried that the expanded playing area from Arkham Asylum (about 5 times bigger) would reduce the detail. Happily, this is not the case. The streets of Gotham are just a grimy and polluted as you'd expect.
One of the elements new with Arkham City is a second playable character, Catwoman. I downloaded the expansion pack to include her right away. No, she's not automatically on the game, but a download with included one-use code. Yeah, this will be a pain for used game purchasers, but, y'know what? I don't seen any reason why Rocksteady shouldn't include somethign special for people who don't wait for after-market prices.
Apparently, more downloadable characters are in the offing, Robin has been announced, and a Nightwing avatar has been seen around the the net. My understanding is that Robin, at least, won't interface with the main single-player game, but is useable in challenge modes, which will be familiar to players of Arkham Asylum. Although, I've found no way, so far, to access any challenge modes on the new game...
The hunt for Mr. Freeze also brings up a personal issue, mainly because I'm not the biggest fan of open-world games, which Arkham City embraces elements of far more than Arkham Asylum did. I did have some confusion, hunting radio signals (to find The Joker), and temperature (for Mr. Freeze) across the city. Again, I'm sure this is something I'll get used to, but I did find myself thinking "ok, what am I really looking for?" a couple of times.
Bottom line, this game is pretty much exactly what I wanted from a sequel to Arkham Asylum, Batman in Gotham City. I'm happy right now, at the first step of this game (supposed to be 40 hours of playing time), and while my opinion may change when I'm finished. I think it's gonna be fun getting there.